SWE
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bindBuffer(GLenum target=GL_ARRAY_BUFFER) (defined in VBO) | VBO | [inline] |
finialize() | VBO | [inline] |
getName() | VBO | [inline] |
init() | VBO | |
setBufferData(GLsizei size, const void *data, GLenum target=GL_ARRAY_BUFFER, GLenum usage=GL_STATIC_DRAW) (defined in VBO) | VBO | [inline] |
VBO() (defined in VBO) | VBO | [inline] |