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| VTKMoleculeWriter (unsigned int frequency, std::string name) |
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| virtual void | init (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, Domain *domain) |
| | NOP. More...
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| virtual void | endStep (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, Domain *domain, unsigned long simstep) |
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| virtual void | finish (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, Domain *domain) |
| | NOP. More...
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| std::string | getPluginName () |
| | return the name of the plugin More...
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| void | readXML (XMLfileUnits &xmlconfig) |
| | Method readXML will be called once for each plugin section in the input file. More...
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| PluginBase () |
| | Subclasses should use their constructur to pass parameters (e.g. filenames)
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| virtual void | beforeEventNewTimestep (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, unsigned long simstep) |
| | Method will be called first thing in a new timestep. More...
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| virtual void | beforeForces (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, unsigned long simstep) |
| | Method beforeForces will be called before forcefields have been applied no alterations w.r.t. Forces shall be made here. More...
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| virtual void | siteWiseForces (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, unsigned long simstep) |
| | Method siteWiseForces will be called before forcefields have been applied alterations to sitewise forces and fullMolecule forces can be made here. More...
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| virtual void | afterForces (ParticleContainer *particleContainer, DomainDecompBase *domainDecomp, unsigned long simstep) |
| | Method afterForces will be called after forcefields have been applied no sitewise Forces can be applied here. More...
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| virtual void | registerCallbacks (std::map< std::string, FunctionWrapper > &callbackMap) |
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| virtual void | accessAllCallbacks (const std::map< std::string, FunctionWrapper > &callbackMap) |
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This class is an implementation of the OutputBase for the VTK file format.
@TODO Think about a way how to handle the setup of particleConainers, Domain, etc... Maybe some kind of factory?