PSE Game Physics - Summer 11: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
= Preview = | = Preview = | ||
* Hanging Bridge simulated with ropes: | * Hanging Bridge simulated with ropes: http://www5.in.tum.de/pic/lehre/pse_game_physics/screenshot_bridge.png | ||
* Falling objects (Cubes, Spheres): | * Falling objects (Cubes, Spheres): http://www5.in.tum.de/pic/lehre/pse_game_physics/screenshot_falling_objects.png | ||
= Timetable = | = Timetable = |
Revision as of 11:33, 28 January 2011
- Term
- SS 11
- Lecturer
- Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann - Time and Place
- t.b.a.
- Audience
- Studenten der Informatik (Bachelor)
- Tutorials
- -
- Exam
- -
- Semesterwochenstunden / ECTS Credits
- 6 SWS (6P) / 10 Credits
- TUMonline
- {{{tumonline}}}
PRELIMINARY WEBSITE
Course is held in German, the slides are in English.
Contents
A game physics engine is developed in this lab. Starting with simple time steps for moving rigid body objects you will successively extend your developments by collision detection, rotations, friction, etc. to obtain a game physics engine.
Topics:
- Introduction to game engines (Visualization, physics, scripting, ...)
- Game-Physics (Force, momentum, torque, ...)
- Game-Math (Numerical approximations, accuracy, time-steps, ...)
- Modeling of springs, Rods, Ropes
- Collision detection
- Resolving of interpenetrations
- Friction
- Interaction
- ...
Prerequisites
- Preliminary knowledge in C++ is advantageous, but it's no prerequisite.
- However, you should have experiences in object-oriented programming - e.g. Java programming.
- No prior knowledge about visualization is necessary.
Preview
- Hanging Bridge simulated with ropes:
- Falling objects (Cubes, Spheres):
Timetable
t.b.a.
Worksheets, Material, and Lecture Notes
t.b.a.
Recommended Literature
- Game Physics Engine Development, Ian Millington
- Real-Time Collision Detection, Christer Ericson
- Game Physics, David E. Eberly