Masterpraktikum Games Engineering - Winter 15: Difference between revisions

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{{Lecture
{{Lecture
| term = Summer 14
| term = Winter 15
| lecturer = [[Valeriy_Khakhutskyy,_M.Sc.|Valeriy Khakhutskyy]], [[Moritz_August,_M.Sc.|Moritz August]], [[Kilian Röhner]] erreichbar per mailto:datamining@mailsccs.in.tum.de
| lecturer = [[Moritz_August,_M.Sc.|Moritz August]]
| timeplace = Vorbesprechung: 22. Januar 2015, 15:00 Uhr im MI 00.13.009A
| credits = 6 SWS / 10 Credits
: Kickoff: 13. April 2015 um 15:00 Uhr im Raum MI 02.07.023
| audience = Games Engineering (Master)
: Workshop zum wissenschaftlichen Arbeiten: 14. April 2015 um 15:00 Uhr im Raum MI 02.07.023
: Vortragstermine (im Block): 10.6 bis 12.6 zwischen 9 Uhr und 17 Uhr im [https://portal.mytum.de/displayRoomMap?roomid=003@5530 IGSSE Seminarraum EG.003]
| credits = 2 SWS / 4 Credits
| audience = Informatik (Bachelor)
| tutorials = -
| exam = -
| tumonline = tba <!--https://campus.tum.de/tumonline/lv.detail?clvnr=950093523-->
}}
}}
<!--: Kickoff: 23. April, 17:00 Uhr s.t. im Raum 02.07.023 [http://www5.in.tum.de/lehre/seminare/datamining/ss14/ausarbeitungen/kick-off.pdf folien]
: Workshop zum wissenschaftlichen Arbeiten: 28. April, 16:00 Uhr bis 18:00 Uhr im Raum 02.07.023 [http://www5.in.tum.de/lehre/seminare/datamining/ss14/ausarbeitungen/workshop-bib.pdf folien]
: '''Mi, 4. Juni, Do, 5. Juni und Fr, 6. Juni (Zeiten sieh unten), im Raum 003, [https://portal.mytum.de/displayRoomMap?@5530 IGSSE-Seminarraum/Foyer(5530.EG.003)]'''
-->
<!--= Ausarbeitungen =-->
= News =
* Die Folien zur Literaturrecherche sind [http://www5.in.tum.de/lehre/seminare/datamining/ss15/literaturrecherche.pdf hier] hochgeladen.
* Die Folien zur Kickoff-Vorlesung sind [http://www5.in.tum.de/lehre/seminare/datamining/ss15/kick-off.pdf hier] einzusehen.
* Die Liste der zugeteilten Themen kann [http://www5.in.tum.de/lehre/seminare/datamining/ss15/participants.pdf hier] eingesehen werden!
* Die Folien der Vorbesprechung sind [http://www5.in.tum.de/lehre/seminare/datamining/ss15/dm.pdf hier] zu finden!
= Anmeldung =
Anmeldefristen sind abgelaufen. Die Studenten werden über das Ergebnis vom Matching Prozess per Email benachrichtigt.
<!--
Die Anmeldung erfolgt in zwei Schritten:
# Bis 3. Februar melden Sie sich bei Betreuern über [http://www5.in.tum.de/lehre/seminare/datamining/ss15/anmeldung.html das Formular] vorab.
# Zwischen 30. Januar und 3. Februar melden Sie sich im [http://www.in.tum.de/en/current-students/modules-and-courses/practical-courses-and-seminar-courses.html Matching System] an.
Die Studenten werden am 11. Februar über die Ergebnisse der Zuteilung informiert.
-->


= Inhalt =  
= Inhalt =  

Revision as of 10:35, 8 June 2015

Term
Winter 15
Lecturer
Moritz August
Time and Place
{{{timeplace}}}
Audience
Games Engineering (Master)
Tutorials
{{{tutorials}}}
Exam
{{{exam}}}
Semesterwochenstunden / ECTS Credits
6 SWS / 10 Credits
TUMonline
{{{tumonline}}}



Inhalt

Modeling and Simulation are two components which are closely related to numerical simulations.
 While accurate modeling is required for an appropriate representation of  the reality being described, simulation utilizes the developed models  to allow predictions as it is the case for weather forecasting, to give a  deeper understanding of the combustion process in engines or to simulate circumstances which cannot be tested in reality, e.g. dark holes.
 
 The process of numerical simulation is highly interdisciplinary, since it is necessary to find a mathematical model of the actual real-life system, to discretize this model, to run it on a computer, and then to transfer the results back to the real life.
 Thus, the intention of  this course is to bring students together from different scientific fields such as mathematics, computer science, physics, chemistry and engineering—and of course, in particular from computational or simulation technology programs.
 So you should be willing to cooperate with people from other fields of  research, to discuss their ideas and to present a topic from your field in a talk by your own.
 Following the success of the last three years, we will again reduce the individual presentations and work on a project in the seminar which consists of implementing the presented ideas.
 he idea for the project of this year is the development of an interactive fluid-structure-interaction game (but there is flexibility to adapt to the background and preferences of the participants):
 
 The drawings of the player  are analyzed online and lead to an interactive modification of a fluid simulation.
 Rigid bodies are influenced by the fluid simulation and have to move to a particular goal to get more points.
 It's the players task to modify the fluid simulation in such a way (e.g. by inserting new static boundaries), that as many rigid bodies as possible are moved to the goal.
 As in the last years the course language is something similar to English  – so don't worry if your English is not perfect, you won't be  alone!
 The course is open for early Bachelor's up to advanced Master's students.