PSE Game Physics - Summer 11: Difference between revisions
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| timeplace = t.b.a | | timeplace = t.b.a | ||
| credits = 6 SWS (6P) / 10 Credits | | credits = 6 SWS (6P) / 10 Credits | ||
| audience = | | audience = Studenten der Informatik (Bachelor) | ||
| exam = - | | exam = - | ||
| tutorials = - | | tutorials = - | ||
}} | }} | ||
= PRELIMINARY WEBSITE = | |||
= Contents = | |||
Course is held in German, the slides are in English. | |||
Topics: | |||
* Game Engine (Visualization, physics, ...) | |||
* Game-Physics (Force, momentum, torque, ...) | |||
* Game-Math (Numerical approximations, accuracy, time-steps, ...) | |||
* Collision detection, resolving | |||
* Springs, Rods, Ropes | |||
* Friction | |||
* ... | |||
= Timetable = | |||
t.b.a. | |||
= Worksheets, Material, and Lecture Notes = | |||
t.b.a. |
Revision as of 15:51, 26 January 2011
- Term
- SS 11
- Lecturer
- Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann - Time and Place
- t.b.a
- Audience
- Studenten der Informatik (Bachelor)
- Tutorials
- -
- Exam
- -
- Semesterwochenstunden / ECTS Credits
- 6 SWS (6P) / 10 Credits
- TUMonline
- {{{tumonline}}}
PRELIMINARY WEBSITE
Contents
Course is held in German, the slides are in English. Topics:
- Game Engine (Visualization, physics, ...)
- Game-Physics (Force, momentum, torque, ...)
- Game-Math (Numerical approximations, accuracy, time-steps, ...)
- Collision detection, resolving
- Springs, Rods, Ropes
- Friction
- ...
Timetable
t.b.a.
Worksheets, Material, and Lecture Notes
t.b.a.