PSE Game Physics - Summer 11: Difference between revisions

From Sccswiki
Jump to navigation Jump to search
No edit summary
Line 4: Line 4:
| timeplace = t.b.a
| timeplace = t.b.a
| credits = 6 SWS (6P) / 10 Credits
| credits = 6 SWS (6P) / 10 Credits
| audience = Bachelor-Praktikum, Studenten der Informatik (Bachelor)
| audience = Studenten der Informatik (Bachelor)
| exam = -
| exam = -
| tutorials = -
| tutorials = -
}}
}}
= PRELIMINARY WEBSITE =
= Contents =
Course is held in German, the slides are in English.
Topics:
* Game Engine (Visualization, physics, ...)
* Game-Physics (Force, momentum, torque, ...)
* Game-Math (Numerical approximations, accuracy, time-steps, ...)
* Collision detection, resolving
* Springs, Rods, Ropes
* Friction
* ...
= Timetable =
t.b.a.
= Worksheets, Material, and Lecture Notes =
t.b.a.

Revision as of 15:51, 26 January 2011

Term
SS 11
Lecturer
Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann
Time and Place
t.b.a
Audience
Studenten der Informatik (Bachelor)
Tutorials
-
Exam
-
Semesterwochenstunden / ECTS Credits
6 SWS (6P) / 10 Credits
TUMonline
{{{tumonline}}}



PRELIMINARY WEBSITE

Contents

Course is held in German, the slides are in English. Topics:

  • Game Engine (Visualization, physics, ...)
  • Game-Physics (Force, momentum, torque, ...)
  • Game-Math (Numerical approximations, accuracy, time-steps, ...)
  • Collision detection, resolving
  • Springs, Rods, Ropes
  • Friction
  • ...

Timetable

t.b.a.

Worksheets, Material, and Lecture Notes

t.b.a.