Masterpraktikum Games Engineering - Winter 15

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Term
Winter 15
Lecturer
Moritz August
Time and Place
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Audience
Games Engineering (Master)
Tutorials
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Exam
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Semesterwochenstunden / ECTS Credits
6 SWS / 10 Credits
TUMonline
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Inhalt

Modeling and Simulation are two components which are closely related to numerical simulations. While accurate modeling is required for an appropriate representation of the reality being described, simulation utilizes the developed models to allow predictions as it is the case for weather forecasting, to give a deeper understanding of the combustion process in engines or to simulate circumstances which cannot be tested in reality, e.g. dark holes. Likewise, the realistic simulation of physical processes has become an increasingly important part of modern game engines like the CryEngine used for the Crysis-games or the Red Engine that powers The Witcher 3.

The process of numerical simulation is highly interdisciplinary, since it is necessary to find a mathematical model of the actual real-life system, to discretize this model, to run it on a computer, and then to transfer the results back to, e.g. let trees realistically move in a storm or waves break at a cliff. Thus, the intention of this course is to bring students of Games Engineering together to catch a glimpse of a fascinating and interdisciplinary field and to enable them to use relevant techniques for their next awesome game. So you should be willing to cooperate with people from other fields of research, to discuss their ideas and to present a topic from your field in a talk by your own. Following the success of the last three years, we will again reduce the individual presentations and work on a project in the seminar which consists of implementing the presented ideas. The idea for the project of this year is the development of an interactive fluid-structure-interaction game (but there is flexibility to adapt to the background and preferences of the participants):

The drawings of the player are analyzed online and lead to an interactive modification of a fluid simulation. Rigid bodies are influenced by the fluid simulation and have to move to a particular goal to get more points. It's the players task to modify the fluid simulation in such a way (e.g. by inserting new static boundaries), that as many rigid bodies as possible are moved to the goal.

As in the last years the course language is something similar to English so don't worry if your English is not perfect, you won't be alone! The course is open for early Bachelor's up to advanced Master's students.