PSE Game Physics - Summer 11
- Term
- SS 11
- Lecturer
- Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann - Time and Place
- t.b.a.
- Audience
- Studenten der Informatik (Bachelor)
- Tutorials
- -
- Exam
- -
- Semesterwochenstunden / ECTS Credits
- 6 SWS (6P) / 10 Credits
- TUMonline
- {{{tumonline}}}
PRELIMINARY WEBSITE
Course is held in German, the slides are in English.
Contents
A game physics engine is developed in this lab. Starting with simple time steps for moving rigid body objects you will successively extend your developments by collision detection, rotations, friction, etc. to obtain a game physics engine.
Topics:
- Basics of game engine (Visualization, physics, scripting, ...)
- Game-Physics (Force, momentum, torque, ...)
- Game-Math (Numerical approximations, accuracy, time-steps, ...)
- Collision detection
- Resolving of interpenetrations
- Springs, Rods, Ropes
- Friction
- ...
Preliminaries
The programming language is C++. No preliminary knowledge in C++ is necessary but knowledge in another object-oriented language like Java. No prior knowledge about visualization and/or C++ is needed.
Timetable
t.b.a.
Worksheets, Material, and Lecture Notes
t.b.a.