PSE Game Physics - Summer 11

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Term
SS 11
Lecturer
Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann
Time and Place
t.b.a.
Audience
Studenten der Informatik (Bachelor)
Tutorials
-
Exam
-
Semesterwochenstunden / ECTS Credits
6 SWS (6P) / 10 Credits
TUMonline
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PRELIMINARY WEBSITE

Course is held in German, the slides are in English.

Contents

A game physics engine is developed in this lab. Starting with simple time steps for moving rigid body objects you will successively extend your developments by collision detection, rotations, friction, etc. to obtain a game physics engine.

Topics:

  • Basics of game engine (Visualization, physics, scripting, ...)
  • Game-Physics (Force, momentum, torque, ...)
  • Game-Math (Numerical approximations, accuracy, time-steps, ...)
  • Collision detection
  • Resolving of interpenetrations
  • Springs, Rods, Ropes
  • Friction
  • ...

Preliminaries

The programming language is C++. No preliminary knowledge in C++ is necessary but knowledge in another object-oriented language like Java. No prior knowledge about visualization and/or C++ is needed.


Timetable

t.b.a.

Worksheets, Material, and Lecture Notes

t.b.a.