PSE Game Physics - Summer 11

From Sccswiki
Revision as of 09:50, 28 January 2011 by Schreibm (talk | contribs)
Jump to navigation Jump to search
Term
SS 11
Lecturer
Univ.-Prof. Dr. Hans-Joachim Bungartz,
Martin Schreiber,
Atanas Atanasov,
Philipp Neumann
Time and Place
t.b.a.
Audience
Studenten der Informatik (Bachelor)
Tutorials
-
Exam
-
Semesterwochenstunden / ECTS Credits
6 SWS (6P) / 10 Credits
TUMonline
{{{tumonline}}}



PRELIMINARY WEBSITE

Course is held in German, the slides are in English.

Contents

A game physics engine is developed in this lab. Starting with simple time steps for moving rigid body objects you will successively extend your developments by collision detection, rotations, friction, etc. to obtain a game physics engine.

Topics:

  • Introduction to game engines (Visualization, physics, scripting, ...)
  • Game-Physics (Force, momentum, torque, ...)
  • Game-Math (Numerical approximations, accuracy, time-steps, ...)
  • Modeling of springs, Rods, Ropes
  • Collision detection
  • Resolving of interpenetrations
  • Friction
  • Interaction
  • ...

Prerequisites

The programming language is C++. Preliminary knowledge in C++ is advantageous, but it's no prerequisite. However, you should have experiences in object-oriented programming (e.g. Java programming). No prior knowledge about visualization is necessary.


Timetable

t.b.a.

Worksheets, Material, and Lecture Notes

t.b.a.